Valse Start

Motive
Refugees are an undervalued group of people that have to go through
a lot. Their struggles don't end once they arrive in their new
country.
The average Dutch citizen does not nearly know the amount of
problems refugees encounter here, in the Netherlands. This lack of
understanding and empathy creates boundaries.

Solution
Informing the target audience about the obstacles, creates
ground for understanding, which could lead to a change of view.
Humanising refugees, showing the target audience
they are just like us, helps promote empathy.
Frustrating the audience by trying to translate the refugees'
obstacles into digital ones provokes emotion.
Call to Actions can be used to reduce the loss of potential
action, by ending the experience with potential ways to make a
difference for refugees.

The Experience
Follow Amir's journey, visualised on a game board, as he tries to integrate and build up
his life in the Netherlands. Move your way towards goals like
finding a job or a home.
The player will encounter obstacles every step of the way; what
seems to be a straightforward process, quickly spirals into a
complex mess.
Long waiting lists, incomprehensible documents and other
complications show our crooked system.
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Prototype made in Figma, proof of concept in Unity Game Engine.