Valse Start

Motive

Refugees are an undervalued group of people that have to go through a lot. Their struggles don't end once they arrive in their new country.

The average Dutch citizen does not nearly know the amount of problems refugees encounter here, in the Netherlands. This lack of understanding and empathy creates boundaries.

Solution

Informing the target audience about the obstacles, creates ground for understanding, which could lead to a change of view.

Humanising refugees, showing the target audience they are just like us, helps promote empathy.

Frustrating the audience by trying to translate the refugees' obstacles into digital ones provokes emotion.

Call to Actions can be used to reduce the loss of potential action, by ending the experience with potential ways to make a difference for refugees.

The Experience

Follow Amir's journey, visualised on a game board, as he tries to integrate and build up his life in the Netherlands. Move your way towards goals like finding a job or a home.

The player will encounter obstacles every step of the way; what seems to be a straightforward process, quickly spirals into a complex mess.

Long waiting lists, incomprehensible documents and other complications show our crooked system.

Prototype made in Figma, proof of concept in Unity Game Engine.